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141. EVE Onlines Longest Thread - in Out of Pod Experience [original thread]
Sadly, the giant Amarr spamfest wins. _______________________________________ Sign the petition against jump queues!
- by Old Geeza - at 2006.11.13 15:36:00
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142. WCS nerf won't fix Vagabond imbalance - in Ships and Modules [original thread]
First of all, interceptors can easily outrun Vagabonds. The problem is that most ceptor pilots aren't willing to run around with multiple billion ISK setups, while some Vagabond pilots are (HG Snakes, Domi MWD, Domi Nanos). Secondly, the Huginn/R...
- by Old Geeza - at 2006.11.13 15:26:00
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143. WCS nerf won't fix Vagabond imbalance - in Ships and Modules [original thread]
Huginns and Rapiers The Vagabond is an excellent solo/skirmish ship but gets less and less useful as the numbers of people in a gang increase. Ships that are very good solo (Dominix, Vagabond, Ishtar, Pilgrim and so on) usually require multiple s...
- by Old Geeza - at 2006.11.13 13:47:00
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144. This is how to help (not necessarily fix) the Moa - in Ships and Modules [original thread]
They don't need more turrets. The reason they are kept low on turrets is so they don't completely obsolete every other ship that attempts to do range. The tradeoff for getting 50% range on a T1 ship is that you don't get to do BBQ damage. Also, t...
- by Old Geeza - at 2006.11.13 12:05:00
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145. MC are not true mercenaries - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: EvilNate Hire outbreak. Waste of ISK - both sides would enjoy it too much (much like hiring the MC simply to "shoot BOB"). _______________________________________ Sign the petition against jump queues!
- by Old Geeza - at 2006.11.13 11:32:00
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146. Millions of ISK down the drain... onoes! - in EVE General Discussion [original thread]
They *should* stay in space after DT, unless you jettisoned them into a cargo container (something I don't think a freighter can do). _______________________________________ Sign the petition against jump queues!
- by Old Geeza - at 2006.11.13 11:15:00
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147. Null - in Ships and Modules [original thread]
Or, add skills to increase the range of warp disruptors and webs by 10% per level. _______________________________________ Sign the petition against jump queues!
- by Old Geeza - at 2006.11.13 10:57:00
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148. Mods: A minor thing - in Ships and Modules [original thread]
It's already been commented on, and an overview of the words the filter censors is coming Soon(TM) _______________________________________ Sign the petition against jump queues!
- by Old Geeza - at 2006.11.13 10:55:00
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149. How to Beat a Rupture with 1600mm plate (need advice) - in Ships and Modules [original thread]
There is no way a Thorax will ever win this fight if the Rupture pilot is good enough. It's the same old Minmatar/Gallente matchup - Minmatar use their speed and falloff to out-range the opponent while slowly chipping away at their armour. Finall...
- by Old Geeza - at 2006.11.13 10:23:00
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150. Drone Control Points - in Ships and Modules [original thread]
No dev wub? _______________________________________ Sign the petition against jump queues!
- by Old Geeza - at 2006.11.13 10:16:00
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151. Prowler tank - in Ships and Modules [original thread]
Gistii A-Type Boosters are your friends. Failing that, a Medium Booster II (faction if possible) and an Invul field. _______________________________________ Sign the petition against jump queues!
- by Old Geeza - at 2006.11.12 23:22:00
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152. What would YOU like to see on EVETV? - in EVE Alliance Tournament Discussion [original thread]
More Stavros. _______________________________________ Sign the petition against jump queues!
- by Old Geeza - at 2006.11.12 23:18:00
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153. Advanced Ammo - Is Stacking By Design Or A Bug? - in Ships and Modules [original thread]
Originally by: jbob2000 Done on purpose. Correct. However, the shield penalty is being removed in Kali. _______________________________________ Sign the petition against jump queues!
- by Old Geeza - at 2006.11.12 23:05:00
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154. Drone Control Points - in Ships and Modules [original thread]
Originally by: Pinky Denmark You could also just give all ship a stat called: "max drones in space" working exactly like "max locked targets". Erm... how would that help prevent cruisers launching 5 heavies if they are given a bigger d...
- by Old Geeza - at 2006.11.12 17:18:00
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155. Drone Control Points - in Ships and Modules [original thread]
Not sure if this has been brought up, but what about the ships with drone bays only slightly larger than 125m3? They were supposed to be given a bit of extra versatility with the drones they can carry without being overpowered. __________________...
- by Old Geeza - at 2006.11.12 16:59:00
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156. EVE is sick - in Player Features and Ideas Discussion [original thread]
Better yet, remove forcefields and turrets around standard POS and introduce Capital POS which have the forcefields and guns. Those towers will be unable to use any moon mining and reaction equipment, so their only use would be in keeping/taking s...
- by Old Geeza - at 2006.11.12 16:49:00
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157. Drone Damage: Ishtar vs Dominix - Broke? - in Ships and Modules [original thread]
Ahahaha stealth nerfs 4tw _______________________________________ Sign the petition against jump queues!
- by Old Geeza - at 2006.11.12 16:45:00
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158. Ishtar or Deimos - in Ships and Modules [original thread]
Drone bonus works for the Ishtar's drones only (as fighters use seperate skills). _______________________________________ Sign the petition against jump queues!
- by Old Geeza - at 2006.11.12 00:46:00
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159. Drone Control Points - in Ships and Modules [original thread]
Originally by: keepiru Edited by: keepiru on 12/11/2006 00:34:05 i like cake. this idea = cake. therefore, i like it. make it happen. That's not what you originally had _______________________________________ Sign the petiti...
- by Old Geeza - at 2006.11.12 00:35:00
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160. Drone Control Points - in Ships and Modules [original thread]
Dear god /signed _______________________________________ Sign the petition against jump queues!
- by Old Geeza - at 2006.11.12 00:10:00
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